Clone Warfare: The Universal War

Primary Info
Clone Warfare: The Universal War (CW:TUW) is a unfinished fan-game on scratch.mit.edu created by astamsuper, it is only at a V 0.0.5 at the moment. astamsuper also needs help to code in the game, as he is very stressed when trying to work on this alone, more details at the end. (Trying to keep this short) 12/19/2020: astamsuper is canceling the scratch version of this game and will try to make the game in Unity, the models will be created using Blender

V 1.0.0
Although not being finished, the plans are layed out for the game.

Returning Playable Plants
Peashooter

Chomper

Kernal Corn

Night Cap

Snapdragon

Cactus

Citron

Acorn & Oak

Sunflower

Rose

Wildflower

Boss Mode (Crazy Dave )

Snake Hose (Scrapped)
Snake Hose is a pesky garden snake, or at least he used to be, until a weird item called the "SuperMerge" combined him with a garden hose, Crazy Dave's garden hose to be exact, so when Crazy Dave was going to water his plants, he relized that it was gone. Snake hose was eating the plant food, so Crazy Dave taught him how to fight Zombies.

100 HP

Support Class

Special: Can join with any ally, like Wizard

Primary: Water Squirt: 50 Ammo: Deals 5 DM to any enemy hit by this, heals 1 HP to any ally hit by this, however, loses 1 HP when healing.

Left Ability: Water Bend: Deals 100 DM to enemies when landing, also makes the floor slippery for all players in that area, evaporating over time, making it less slippery.

Center Ability: Co-Vine: Same as Wizard's Co-Star.

Right Ability: 10% Heal: Heals Snake Hose and other nearby players 10% of their HP.

Upgrades: None, didn't plan that part.

Trivia:

This is the second plant to heal, but with a downside.

This plant was scrapped because it wasn't creative enough, and because astamsuper thought that PopCap would create more Plants and Zombies for Battle for Neighborville.

Gallery: None

Imitater
125 HP

Imitater was made when Crazy Dave had a crazy idea, "Why not make a mime plant?" And the closest plant near him was a tater, so Crazy Dave had invented the Imitater!

Special: When the Imitater vanquishes a hero, they will change into them, they will look exactly like them, for 1 minute.

Primary (When not imitating): Tater Toss: 3 Ammo: tosses a tater, deals 25 DM to enemies.

No Abilitys when not imitating.

Upgrades: None yet.

Trivia:

This plant and his counterpart, Jester, are based off of the Spy from Team Fortress 2 with their own twist.

Gallery: None

Iceberg Lettuse

Returning Playable Zombies
Foot Solder

Imp & Z-Mech

Super Brainz

80's Action Hero

Electric Slide

Captain Deadbeard

All-Star

Space Cadet & Space Station

Scientist

Enginner

Wizard

TV Head

Boss Mode (Dr. Edgar George Zomboss )

Jester
125 HP

The Jester was laughed at because he failed at many things, but one thing he didn't fail in was pretending he was somebody he wasn't!

Special: When the Jester vanquishes a hero, they will change into them, they will look exactly like them, for 1 minute.

Primary (When not imitating): Ball Toss: 3 Ammo: tosses a Jester Ball, deals 25 DM to enemies.

No Abilitys when not imitating.

Upgrades: None yet.

Trivia:

This Zombie and his counterpart, Imitater, are based off of the Spy from Team Fortress 2 with their own twist.

Gallery: None

Fun Facts about the Plants and the Zombies
They are the only teams to use upgrades, that is the reason why the Plants and the Zombies are in CW:TUW

The Plants have a bad guy counter part team called "the Zombotany" which was a game mode in Plants vs. Zombies

The Splatlings
The Splatlings (Splatoon 1 & Splatoon 2) are in the game because their weapons are affected by gravity. They have team counterparts Hypnotised Octolings, from the Splatoon Story Modes. & Sanitized Inklings, from the Splatoon 2 Octoexpansion.

The FortKnights
The FortKnights (Fortnite) are in the game because they have simple building mechanics. The FortKnights have a team counterpart. The CubeKnights

The Minecraftians (Not playable till V 2.0.0)
They are only in CPU's in Llama Ops in V 1.0.0, the reason why they are in the game is because their enemies, the FortKnights are involved in the Universal War. The Plants, Zombies, Splatlings, and FortKnights are the main base for the production of CW:TUW.

Universal Battleground
This is the main HUB world, a combination of Backyard Battleground and Giddy Park, when a player starts a new Universal Battleground server, it will start calm, but get more frantic when a player goes into the battleground.

Dave Manor
This is an exact replica of Dave Manor from Giddy Park, when the universe lost all control, Dave thought it would be a good idea to make an exact replica of his manor in the middle of the chaos. The only difference is that the sticker shop from GW2 is right next to the Mr. Reward-o-Tron 9000. This is the base for the Plants

Zom-Town
This place is based off of the intro cutscene of Plant vs. Zombies: Garden Warfare 2, this is the base for the Zombies and Zombotany.

Paint Town
This place is not a city, like Inkopolis, but a small town. The multiplayer portal is located inside a building that is designed like a paint bucket. This is the base for the Good Spaltings.

Paint Canyon
This is the exact opposite of Paint City, this place looks like Octo Canyon and the Deep Sea Metro combined. This is the base for the Hypotized Octolings and Sanitized Inklings.

Fort Night
This fort is the only area stuck at night, even if it is day, the clock in the middle of the fort struck twelve one day and broke. Leaving Fort Night in an neverending nightfall, and when people have tried to fix it, they fixed it, but it always broke at twelve in the night, so they gave up. The multiplayer portal is located inside the clock. This is the base for the FortKnights.

Fort Cube
This fort is inside a replica of The Cube from Fortnite. This is the base for the CubeKnights.

Trivia
Fort Night's description is a reference to Donald's Dreamland from Disney's ToonTown Online and Fan-Game Revival ToonTown Rewritten.

Free Roam Regions/Multiplayer maps
The main multiplayer maps are also the free roam regions, to travel between Free Roam Regions, you need to find a teleporter and set the destination. In multiplayer battles, some areas are blocked off.

Destory
This is when the attacking team needs to destroy an inanimate thing, however, players can deal tons of damage when they are at point blank range, however, the farther away they are, they deal less damage. When in overtime, the thing that has to be destroyed needs to take at least 100 damage in one hit to reset the timer.

Rendezvous Point
This is when the attacking team needs to ride something (Car, boat, etc.) to somewhere, these rideables can carry 4 players with one of them being the drvier, meanwhile the defending team needs to either A. Destroy the rideable or B. Vanquish each player individually. The rideables have 2,500 HP for every player in the rideable, maxing out at 10,000 HP. The point is a circle that only needs 6 players in at the same time to take the point over, even if the defending team is in it, they won't count. When in overtime, one player from the attacking team needs to be in the circle to reset the timer.

Payload
Even though this already exists in Battle for Neighborville, there is now something added to it. Players need to go to the payload and puch the interact button to grab on of the 2 poles that are located on each side, now depending which team they are, they can either push it forward, or backward, when a character is doing this, they NEED to be covered, as they can't do anything else when pushing the cart. When in overtime, one player from the attacking team needs to hold onto one of the four poles on the side of the cart to reset the timer.

The World Map
This is the map of where players vote for the next stage in Turf Takeover, each stage can be voted for once by a player, once a map has been filled, they then earn another free map and they keep their filled map and can trade it in for 100 coins. However, you need to beat a certain intro to earn that team (Plants, Zombies, Splatlings, and FortKnights), if you don't have one of the two teams nessacary to play, you can't play that map. At 11:59 PM, the map resets, and whichever team won most in that map (No matter what server it is), the color of the icon on the map will be pink (Good Guys, referencing Little Kelly from the "Little Club" and "The Plants" Series (Unreleased)) or red (Bad guys, referencing Evil Little Kelly from the "Little Club" and "The Plants" Series) And whatever team won that area, that team is on the defence, so the roles change and the stage changes as well.

Neighborville
"There is a plant based hotel and Zomboss has found it, the plants need to protect the hotel before the next item on the menu is brainz!" (Plant Defence/Zombie Offence Loading Screen)

"The Zombies have captured Sunflower Hotel, now it is up to the Plants to regrow and take it back!" (Zombie Defence/Plant Offence Loading Screen)

In this stage, it is the Plants vs the Zombies.

Plants Defence/Zombies Offence
Seed Street (Obj. 1/6) (Capture)

The Zombies spawn out of a graveyard and they need to capture the area, which is a 3 way intersection. This area is designed to look and feel like the first objective from Wall-Nut Hills in PvZ:GW. When the Zombies capture the area, they need to destroy a house at the end of Root Route.

Root Route (Obj. 2/6) (Destroy)

After Capturing Seed Street, the Zombies then need to go to a house at the end of Root Route, Zomboss states that "There is a canister filled with O.O.Z.E. in the house."

Stem Street (Obj. 3/6) (Payload)

After destroying the hosue, the Zombies need to push a payload to a sewer pipe, to mix the Ooze with sewer water.

Sewer Pipes (Obj. 4/6) (Capture)

When pushing the cart into position, the Zombies now need to get to a control pipe that is blocking the sewer water from the pipe they need to get to.

Pea Pool (Obj. 5/6) (Payload)

After filling up the cart with sewer water, the zombies now need to push the cart to the pool, because Zombies can't swim and they do not want humans escaping.

Sunflower Hotel (Obj. 6/6) (Enter!)

The gates are run on a timer, and the gates are closing because there is a horde of zombies coming, this final challenge is exactly like the final objective in Dave Manor, where 6 Zombies have to enter in any of the three entrances to optain Sunflower Hotel! The Zombies have 3 minutes to win.

Plants Win

If the Plants win, a browncoat will try going through the gate, the gate suddenly slams, sending the browncoat flying, behind the gate are the Plant Players, laughing at the Zombies.

Zombies Win

If the Zombies win, the cutscene will show the last Zombie going into the entrance they went into, then all of the doors close and the thumbs up turns into a thumbs down, implying that the Sunflower Hotel is NOT Zombie proof.

Triva

This stage, in the background has Peachy District in the distance.

Plants Offence/Zombie Defence
Sunflower Hotel (Obj. 1/6) (Capture)

The Plants spawn in a room under the hotel that was placed there in case the Zombies took it over, the Plants need to get to the point that is at the Main Entrance.

Pea Pool (Obj. 2/6) (Capture)

The Plants need to activate a emergency button that clears out the whole pool and fills it up with new water.

Sewer Pipes (Obj. 3/6) (Capture)

The Plants need to shut off the pipes that are flooding the streets.

Stem Street (Obj. 4/6) (Capture)

The Plants need to capture the area of where the house was destroyed.

Root Route (Obj. 5/6) (Capture)

The Plants need to Capture the block near the graveyard.

The Graveyard (Obj. 6/6) (Close the gates!)

The Plants need to get to all three doors, and slowly close the gates to the Graveyard while the Zombies are tring to keep the gates open. The Plants have 3 minutes to win.

Zombies Win

If the Zombies win, a horde of Zombies come out of the graveyard, trampling over the Plants.

Plants Win

If the Plants win, a browncoat will try to go out of the graveyard, but then the gate suddenly slams, sending the browncoat flying, over the gate are the Plants dancing because they have taken the Zombies out of the Hotel

Trivia

This stage has all objectives as a capture the point. Just like all of the turf takeover maps in Garden Warfare 1 & 2.

Zomboss's Vacation Island
"Even the most criminal masterminds need a vacation home, it allows them to relax and recharge, so that when they get back, they have an evil plan ready. This gave Crazy Dave an idea, capture the island, destroy Zomboss's vacations." (Zombie Defence/Plant Defence Loading Screen)

"Zomboss can't make evil plans when he can't relax, so he wants his island back, NOW!" (Plant Defence/Zombie Offence Loading Screen)

In this stage, it is the Plants vs the Zombies.

Plants Offence/Zombie Defence
Brain Beach (Obj. 1/6) (Rendezvous Point)

The Plants need to ride boats onto the beach and get into a point, there are 4 Plant Boats on each side of the island, when a Plant is vanquished, they will be sent to a different side of the island, same as the zombies, instead of 6 Plants needing to be in the Point, only 3 Plants need to be in the point, because there are 12 Plants and 4 sides, however, more than 3 Plants and Zombies can be at any side at any time, it is all about the RNG.

Undead Walkway (Obj. 2/6) (Capture)

After the Plants taken over one side of the island, they will need to capure the Walkway, however, this doesn't affect the other sides of the island.

Undead Road (Obj. 3/6) (Payload)

The Plants will need to push a payload to the highway, and in order to do that, that particular side will need to go through Undead Road.

Z-Tech Highway (Obj. 4/6) (Payload)

The Plants will need to push the payload through the Highway to get to Zomboss's House, this objective has Zombies driving cars, this is the obstacle in this objective.

The Gate (Obj. 5/6) (Destroy)

After using the payload to weaken the gate on one of the sides of Zomboss's House, the Plants will need to destroy that gate.

Zomboss's Vacation Home

The House has 4 sides, each side needs 6 Plants to go into it, when a side has been captured, that side is closed, and can not be spawned in anymore, however players left here will go into a short battle, when an enemy is vanquished, the player that vanquised them will earn coins, when there are no more enemys left and each player there has full HP, they will instantly die and be brought to a different side of the island.

Zombies Win

If the Zombies win, Zomboss will activate defences that will chase the Plants away.

Plants Win

If the Plants win, Zomboss will be forced to use an escape pod to escape, leaving the Zombies to fend off for themselves, and the Plants easily vanquish all of them, and Zomboss's Vacation Island turns into Neighborhood Island.

HELP WANTED! CW:TUW
This is an unfinished project by astamsuper to have other people (Scratchers, Grapic Designers, and Animators mostly) to help astamsuper how to code a 3D game on scratch, and work together to create the game! More info soon....