Eclipse Phase

The Eclipse Phase is a playable character class (codenamed by LEAF-Prime as an "IR Phaser") in Plants vs. Zombies: Infinite Generation. In general, Agios Phase users tend to have middling Defense, high Mobility, and low Regeneration. Armor drops for this class reflect this by weighting stat rolls for these attributes in a similar manner, unless forced to do otherwise.

Overview
Eclipse Phase users are focused on mobility, using minimal protection and preferring to dodge things in combat rather than take punishment head-on. The lack of extra armor and increased aerodynamics enables them to perform powerful hit-and-run techniques and maneuvers that rack up over time, causing foes on the battlefield to drop dead one by one.

Backpacks for the Eclipse Phase resemble booster packs and verniers.

Characters representative of the Eclipse Phase often incorporate speed into their abilities and strategies somehow.

Gameplay
The Agios Phase's abilities are split between four subclasses, which alter its ultimate ability, melee, throwable, and passives. For all subclasses, the following selectable abilities are universal to them:
 * Dodge: A quick dash in any direction. Briefly emits a jamming field that disables tracking and aim assist/bullet magnetism.
 * Sleight of Hand: Dodging near an enemy refreshes your melee ability.
 * Quickload: Dodging reloads the weapon you are currently holding.
 * Double Jump: A simple midair jump.
 * High Jump: Increased vertical height while double jumping.
 * Strafe Jump: Easier to change directions in midair while double jumping.
 * Triple Jump: An extra jump for either verticality or lateral movement.

Subclasses
For all three Phasers, each subclass element retains the same general theme, adjusted to the class's specialty.

A Phaser's second subclass unlocks at gear score 150. Its third subclass unlocks at gear score 250. Its fourth subclass, which is always representative of Shadow damage, must be unlocked by playing The Dark Mirror campaign.

Refer to the main articles for these subclasses for further perk information.
 * Voltrazor: Electricity-based crowd control and durability subclass. Ultimate ability is the Sparking Bolide, a beam javelin supercharged with electric particles, enabling powerful swing strikes and defensive maneuvers.
 * Novatrigger: Fire-based offensive and regeneration-oriented subclass. Ultimate ability is the Dynamic Scrambler, a rifle supercharged to extraordinarily high output levels, but with only enough energy for three shots.
 * Radioauger: Acid/radiation-based defensive/debuff subclass. Ultimate ability is the Axis Break, a psychokinetic bolt of radiation that bursts on impact and ensnares & suppresses anything within its reach.
 * Umbrahunter: Shadow-based DPS support/debuff subclass. Ultimate ability is the Territorial Scimitar, a darkened beam scythe powered by undeath.